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iPhone Games Projects (Books for Professionals by Professionals)
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iPhone Games Projects (Books for Professionals by Professionals)

★★★2.8·30 reviews

About the Author PJ Cabrera is a software engineer with more than 12 years of experience developing information systems in various industries, programming in C, C++, Java, PHP, Python, and Ruby. But his real passion for many years has been hacking gadgets (i.e., turning a Sega Dreamcast into a NetBSD router, or running Android and Debian GNU/Linux on a Palm TX) and making home-brewed games for consoles such as Dreamcast, PlayStation 2, GameBoy Advance, and PSP. He is very excited that he can finally share his creative side on iPhone and XBox 360 with the general public through the App Store and XNA Community Games.

ASIN
1430219688
Embedding
CLIP ViT-L/14 · 768d
Distance metric
cosine
Doc fetch
25mscache missGET /v2/namespaces/amazon-products/documents/1430219688
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42msre-embed title → /query

Doc fetch goes through Layer's Aerospike pull-through cache; cache hit served the row without touching turbopuffer. The similar query re-embeds this product's title with CLIP-text and runs a vector query — queries don't go through the doc cache, so no cache header is set.

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